Live — public beta

Text prompt in.
Roblox-ready asset out.

Generic mesh generators hand you cleanup work. studmill enforces Roblox constraints in the pipeline — tri budget, stud scale, pivots, PBR maps — so the file you download drops into Studio and works.

< 90s
Generation time
5 assets / day
Free to try
no cleanup
Works in Studio
preview · low-poly · variant 2/4 COMPLIANT
Low-poly treasure chest and sword with triangle wireframe overlay

tris

7,412

bbox

4.2 × 3.1 × 4.0 st

pivot

0, 0, 0

maps

3 / 3

chest_lowpoly.fbx · .obj · .glb

The gap

You can code. Modeling isn't the job you signed up for.

Generic output

Meshy and Tripo give you a mesh, not an asset — wrong scale, wrong pivot, way over budget.

Manual cleanup

Decimate, re-origin, re-UV, re-export. That's a Blender session per prop.

No constraint checks

Nothing tells you the mesh will tank your game's performance until it does.

Outside your workflow

Your agent writes the code but can't fetch the art. Two tools, two contexts.

Enforced server-side

The compliance contract

Client input is never trusted. Every asset passes the validation gate before delivery — 100% of the time.

Triangle budget

≤ 10,000

auto-decimated

Scale

Studs

normalized

Pivot

Bottom-center

re-origined

Maps

Color / Normal / Rough

SurfaceAppearance-ready

Pipeline

Prompt to Studio, no detour

  1. 01

    Describe the prop

    Pick a style preset — Low-poly, Blocky, Stylized PBR — set a tri budget and variant count.

  2. 02

    We handle the cleanup

    Decimation, stud scale, UVs, pivot correction and PBR maps — all done for you automatically.

  3. 03

    Validation gate

    Nothing ships until the report passes: tri count, bounding box in studs, map presence, pivot position.

  4. 04

    Import and build

    Download FBX, OBJ or GLB — or let your agent drop the file straight into your project via MCP.

Two surfaces, one backend

However you build, the rules are the same

Web UI

For devs who want a prompt box and a download button. Zero learning curve.

  • Style presets, tri-budget slider, variant count
  • Live 3D preview with regenerate and variants
  • FBX / OBJ / GLB download
  • Asset library with public/private toggle
  • Credits meter and upgrade flow

MCP server

Remote, streamable HTTP, bearer-key auth. Your agent generates assets into the project it's already editing.

  • generate_asset
  • generate_variants
  • validate_roblox
Read the tool reference

Built for a young audience

13+ terms, minimal data, no ad targeting, prompt blocklist for IP and NSFW.

Async with progress

Polling and webhooks so long generations never block your agent or your tab.

Roblox first

Every asset is built and checked for Roblox Studio. Support for other engines is on the roadmap.

Early access

First 200 devs get free MCP keys

Drop your email and we'll send an invite plus the MCP connection string when Phase 1 opens.

No spam. 13+ only. Email or Discord OAuth at signup.