Live — public beta
Text prompt in.
Roblox-ready asset out.
Generic mesh generators hand you cleanup work. studmill enforces Roblox constraints in the pipeline — tri budget, stud scale, pivots, PBR maps — so the file you download drops into Studio and works.
- < 90s
- Generation time
- 5 assets / day
- Free to try
- no cleanup
- Works in Studio

tris
7,412
bbox
4.2 × 3.1 × 4.0 st
pivot
0, 0, 0
maps
3 / 3
The gap
You can code. Modeling isn't the job you signed up for.
Generic output
Meshy and Tripo give you a mesh, not an asset — wrong scale, wrong pivot, way over budget.
Manual cleanup
Decimate, re-origin, re-UV, re-export. That's a Blender session per prop.
No constraint checks
Nothing tells you the mesh will tank your game's performance until it does.
Outside your workflow
Your agent writes the code but can't fetch the art. Two tools, two contexts.
Enforced server-side
The compliance contract
Client input is never trusted. Every asset passes the validation gate before delivery — 100% of the time.
Triangle budget
≤ 10,000
auto-decimated
Scale
Studs
normalized
Pivot
Bottom-center
re-origined
Maps
Color / Normal / Rough
SurfaceAppearance-ready
Pipeline
Prompt to Studio, no detour
- 01
Describe the prop
Pick a style preset — Low-poly, Blocky, Stylized PBR — set a tri budget and variant count.
- 02
We handle the cleanup
Decimation, stud scale, UVs, pivot correction and PBR maps — all done for you automatically.
- 03
Validation gate
Nothing ships until the report passes: tri count, bounding box in studs, map presence, pivot position.
- 04
Import and build
Download FBX, OBJ or GLB — or let your agent drop the file straight into your project via MCP.
Two surfaces, one backend
However you build, the rules are the same
Web UI
For devs who want a prompt box and a download button. Zero learning curve.
- Style presets, tri-budget slider, variant count
- Live 3D preview with regenerate and variants
- FBX / OBJ / GLB download
- Asset library with public/private toggle
- Credits meter and upgrade flow
MCP server
Remote, streamable HTTP, bearer-key auth. Your agent generates assets into the project it's already editing.
- generate_asset
- generate_variants
- validate_roblox
Built for a young audience
13+ terms, minimal data, no ad targeting, prompt blocklist for IP and NSFW.
Async with progress
Polling and webhooks so long generations never block your agent or your tab.
Roblox first
Every asset is built and checked for Roblox Studio. Support for other engines is on the roadmap.
Early access
First 200 devs get free MCP keys
Drop your email and we'll send an invite plus the MCP connection string when Phase 1 opens.
No spam. 13+ only. Email or Discord OAuth at signup.