studmill vs Nilo

Studmill vs Nilo for Roblox props

Both tools are built for Roblox creators. We compare triangle budgets, Studio import, receipts and agent access so you can pick in two minutes.

Verdict

Nilo is the biggest Roblox-native generator and has grown into a full creation suite: generate, rig, animate, even co-play test worlds, with 80k+ creators behind it. The difference is workflow. Nilo is a destination you visit and build in; studmill is a pipeline that verifies every asset (tris, studs, pivot, maps) and hands your coding agent the same tools. If you want rigging, animation or a visual editor, Nilo covers ground studmill doesn't. If you build in Roblox Studio daily or drive work through Claude Code or Cursor and want measured, budget-checked props delivered to your project, studmill fits that loop better.

Choose studmill if…

  • You want a compliance receipt (triangle count, stud dimensions, pivot, maps) before you import
  • You work from Claude Code, Cursor or any MCP client and want assets without leaving the editor
  • You ship many small props and care about predictable ≤10k-triangle output
  • You want a plain Studio-ready .zip (OBJ + MTL + texture) with a bottom-center pivot

Choose Nilo if…

  • You want rigging, text-prompt animation or UGC avatar items, which studmill doesn't do
  • You want to tweak assets visually in the browser or playtest builds with friends in their worlds
  • You're happy doing final scaling and pivot cleanup yourself

Side by side

Feature comparison

FeaturestudmillNilo
Built for Roblox firstYes, studs, pivots and Studio import are the product
Yes, Roblox-native: one-click export and Studio upload, plus Roblox avatars and skins
Compliance receipt with every assetYes, tris, bbox in studs, maps and pivot checked before delivery
Partial: polycount controls, but no per-asset compliance report (studs, pivot, maps)
Triangle budget enforced≤10,000 target, warnings when a run exceeds it
Level-of-detail slider for polycount; their Roblox UGC pipeline advertises auto-optimization under 4,000 triangles
Dimensions reported in studsYes, bounding box measured per asset
Partial
Bottom-center pivot normalizedYes, drops into place at the origin
Not documented per asset; placement math is on you
One-click Studio bundleYes, .zip with OBJ + MTL + extracted texture
One-click Roblox export and Studio upload; no measured receipt attached
GLB downloadYes
Yes
MCP server for Claude Code / CursorYes, generate and validate from your agent
No public MCP server as of Sept 2026
Free tier3 generations/day, no card
Free tier with a monthly credit allowance ("Nilo Bits"); paid tiers on their site
Paid plansPro $12/mo · Studio $39/mo
Free tier with a monthly credit allowance ("Nilo Bits"); paid tiers on their site

About Nilo

nilo.io

Roblox-native 3D creation suite: generate, rig, animate, co-play

Best for: Roblox creators who want an all-in-one browser suite: models, avatars, rigs, animations and shared playtest worlds

What it does well

  • Biggest Roblox-native player: 80k+ creators, backed by a16z Speedrun and Supercell
  • Full suite: generate from text/sketch/image, one-click rigging, text-prompt animation
  • Asset packs from a single image, with part selection
  • Co-play worlds: invite friends to build and playtest via a share link
  • Multi-model: pick from the latest image and 3D generation models
  • Ships weekly with a public changelog

Worth knowing

  • Credit budget ("Nilo Bits") gates heavy use
  • No MCP/agent access. Every asset is a manual browser session
  • No per-asset receipts: triangle counts, stud dimensions and pivot state aren't reported on delivery
  • Broad suite (UGC, avatars, worlds), so plain prop pipelines are one focus among many

Receipts

What a studmill receipt looks like

Real studmill outputs: every delivery reports the measured triangle count, bounding box in studs, and texture state before you download anything.

"medieval fantasy sword with a blue and gold hilt set upright in a mossy stone"

style

low-poly

tris

1,350

bbox (studs)

1.8 × 3.6 × 1.7

"victorian street lamp post with a bright warm yellow lantern"

style

stylized-pbr

tris

3,855

bbox (studs)

1.4 × 3.6 × 1.4

"round glass magic potion bottle glowing pink with a cork"

style

low-poly

tris

4,446

bbox (studs)

2.7 × 3.6 × 2.7

FAQ

Frequently asked questions

Is studmill or Nilo better for Roblox Studio imports?

Both target Roblox. Studmill normalizes every asset before delivery (bottom-center pivot, stud-scale bounding box, triangle budget check), reports the measurements, and ships a .zip that imports straight into Studio. Nilo exports Roblox-ready models too, including rigged and animated ones; the difference is that studmill attaches a measured compliance receipt to every delivery instead of leaving final placement math to you.

Does Nilo have an MCP server?

Not as of September 2026; check their public changelog. Studmill ships a remote MCP server, so Claude Code, Cursor or Windsurf can call generate_asset and validate_roblox directly from your project, with no browser session involved.

Which one enforces the Roblox triangle limit?

Roblox MeshParts cap at 21,000 triangles. Studmill targets ≤10,000 by default and warns when a generation exceeds the budget. Nilo gives you a level-of-detail slider and advertises auto-optimization under 4,000 triangles for its Roblox UGC pipeline. Both can produce in-budget meshes; studmill reports the measured count on every delivery.

How much does each cost?

Studmill has a free tier (3 generations/day) and flat plans at $12/mo (Pro) and $39/mo (Studio). Nilo has a free tier with a monthly credit allowance ("Nilo Bits") plus paid tiers; see nilo.io for current numbers.

Facts about third-party tools last verified 2026-09-14 from their public pages. Pricing and features change often.

Generate a Roblox-ready prop now

Free tier, no credit card. Every asset ships with its compliance receipt.