studmill vs Nilo
Studmill vs Nilo for Roblox props
Both tools are built for Roblox creators. We compare triangle budgets, Studio import, receipts and agent access so you can pick in two minutes.
Verdict
Nilo is the biggest Roblox-native generator and has grown into a full creation suite: generate, rig, animate, even co-play test worlds, with 80k+ creators behind it. The difference is workflow. Nilo is a destination you visit and build in; studmill is a pipeline that verifies every asset (tris, studs, pivot, maps) and hands your coding agent the same tools. If you want rigging, animation or a visual editor, Nilo covers ground studmill doesn't. If you build in Roblox Studio daily or drive work through Claude Code or Cursor and want measured, budget-checked props delivered to your project, studmill fits that loop better.
Choose studmill if…
- You want a compliance receipt (triangle count, stud dimensions, pivot, maps) before you import
- You work from Claude Code, Cursor or any MCP client and want assets without leaving the editor
- You ship many small props and care about predictable ≤10k-triangle output
- You want a plain Studio-ready .zip (OBJ + MTL + texture) with a bottom-center pivot
Choose Nilo if…
- You want rigging, text-prompt animation or UGC avatar items, which studmill doesn't do
- You want to tweak assets visually in the browser or playtest builds with friends in their worlds
- You're happy doing final scaling and pivot cleanup yourself
Side by side
Feature comparison
| Feature | studmill | Nilo |
|---|---|---|
| Built for Roblox first | Yes, studs, pivots and Studio import are the product | Yes, Roblox-native: one-click export and Studio upload, plus Roblox avatars and skins |
| Compliance receipt with every asset | Yes, tris, bbox in studs, maps and pivot checked before delivery | Partial: polycount controls, but no per-asset compliance report (studs, pivot, maps) |
| Triangle budget enforced | ≤10,000 target, warnings when a run exceeds it | Level-of-detail slider for polycount; their Roblox UGC pipeline advertises auto-optimization under 4,000 triangles |
| Dimensions reported in studs | Yes, bounding box measured per asset | Partial |
| Bottom-center pivot normalized | Yes, drops into place at the origin | Not documented per asset; placement math is on you |
| One-click Studio bundle | Yes, .zip with OBJ + MTL + extracted texture | One-click Roblox export and Studio upload; no measured receipt attached |
| GLB download | Yes | Yes |
| MCP server for Claude Code / Cursor | Yes, generate and validate from your agent | No public MCP server as of Sept 2026 |
| Free tier | 3 generations/day, no card | Free tier with a monthly credit allowance ("Nilo Bits"); paid tiers on their site |
| Paid plans | Pro $12/mo · Studio $39/mo | Free tier with a monthly credit allowance ("Nilo Bits"); paid tiers on their site |
About Nilo
nilo.ioRoblox-native 3D creation suite: generate, rig, animate, co-play
Best for: Roblox creators who want an all-in-one browser suite: models, avatars, rigs, animations and shared playtest worlds
What it does well
- Biggest Roblox-native player: 80k+ creators, backed by a16z Speedrun and Supercell
- Full suite: generate from text/sketch/image, one-click rigging, text-prompt animation
- Asset packs from a single image, with part selection
- Co-play worlds: invite friends to build and playtest via a share link
- Multi-model: pick from the latest image and 3D generation models
- Ships weekly with a public changelog
Worth knowing
- Credit budget ("Nilo Bits") gates heavy use
- No MCP/agent access. Every asset is a manual browser session
- No per-asset receipts: triangle counts, stud dimensions and pivot state aren't reported on delivery
- Broad suite (UGC, avatars, worlds), so plain prop pipelines are one focus among many
Receipts
What a studmill receipt looks like
Real studmill outputs: every delivery reports the measured triangle count, bounding box in studs, and texture state before you download anything.
"medieval fantasy sword with a blue and gold hilt set upright in a mossy stone"
style
low-poly
tris
1,350
bbox (studs)
1.8 × 3.6 × 1.7
"victorian street lamp post with a bright warm yellow lantern"
style
stylized-pbr
tris
3,855
bbox (studs)
1.4 × 3.6 × 1.4
"round glass magic potion bottle glowing pink with a cork"
style
low-poly
tris
4,446
bbox (studs)
2.7 × 3.6 × 2.7
FAQ
Frequently asked questions
Is studmill or Nilo better for Roblox Studio imports?
Both target Roblox. Studmill normalizes every asset before delivery (bottom-center pivot, stud-scale bounding box, triangle budget check), reports the measurements, and ships a .zip that imports straight into Studio. Nilo exports Roblox-ready models too, including rigged and animated ones; the difference is that studmill attaches a measured compliance receipt to every delivery instead of leaving final placement math to you.
Does Nilo have an MCP server?
Not as of September 2026; check their public changelog. Studmill ships a remote MCP server, so Claude Code, Cursor or Windsurf can call generate_asset and validate_roblox directly from your project, with no browser session involved.
Which one enforces the Roblox triangle limit?
Roblox MeshParts cap at 21,000 triangles. Studmill targets ≤10,000 by default and warns when a generation exceeds the budget. Nilo gives you a level-of-detail slider and advertises auto-optimization under 4,000 triangles for its Roblox UGC pipeline. Both can produce in-budget meshes; studmill reports the measured count on every delivery.
How much does each cost?
Studmill has a free tier (3 generations/day) and flat plans at $12/mo (Pro) and $39/mo (Studio). Nilo has a free tier with a monthly credit allowance ("Nilo Bits") plus paid tiers; see nilo.io for current numbers.
Facts about third-party tools last verified 2026-09-14 from their public pages. Pricing and features change often.
Generate a Roblox-ready prop now
Free tier, no credit card. Every asset ships with its compliance receipt.