studmill vs Nilo
Studmill vs Nilo for Roblox props
Both tools are built for Roblox creators. We compare triangle budgets, Studio import, receipts and agent access so you can pick in two minutes.
Verdict
Nilo is the only other serious Roblox-native generator, and it's good. The difference is workflow: Nilo is a destination you visit; studmill is a pipeline that verifies every asset (tris, studs, pivot, maps) and hands your coding agent the same tools. If you build in Roblox Studio daily or drive work through Claude Code or Cursor, studmill fits the loop better. If you want a visual editor and don't mind doing the final placement math yourself, Nilo is a solid pick.
Choose studmill if…
- You want a compliance receipt — triangle count, stud dimensions, pivot and maps — before you import
- You work from Claude Code, Cursor or any MCP client and want assets without leaving the editor
- You ship many small props and care about predictable ≤10k-triangle output
- You want a plain Studio-ready .zip (OBJ + MTL + texture) with a bottom-center pivot
Choose Nilo if…
- You want to tweak assets visually in the browser after generating
- You're happy doing final scaling and pivot cleanup yourself
- You prefer a free open beta credit budget over a flat free tier
Side by side
Feature comparison
| Feature | studmill | Nilo |
|---|---|---|
| Built for Roblox first | Yes — studs, pivots and Studio import are the product | Yes — Roblox-native, browser-based, one-click Roblox export |
| Compliance receipt with every asset | Yes — tris, bbox in studs, maps, pivot checked before delivery | Partial — configurable triangle cap, no full per-asset compliance report |
| Triangle budget enforced | ≤10,000 target, warnings when a run exceeds it | Configurable triangle cap, 10k default |
| Dimensions reported in studs | Yes — bounding box measured per asset | Partial |
| Bottom-center pivot normalized | Yes — drops into place at the origin | No — you re-pivot manually |
| One-click Studio bundle | Yes — .zip with OBJ + MTL + extracted texture | No — GLB/FBX into Blender first |
| GLB download | Yes | Yes |
| MCP server for Claude Code / Cursor | Yes — generate and validate from your agent | No public MCP server yet |
| Free tier | 3 generations/day, no card | Free open beta with a monthly credit allowance ("Nilo Bits") |
| Paid plans | Pro $12/mo · Studio $39/mo | Free open beta with a monthly credit allowance ("Nilo Bits") |
About Nilo
nilo.aiRoblox-native AI asset studio (open beta)
Best for: Roblox creators who want a visual, in-browser editor and don't mind a credit budget
What it does well
- Genuinely Roblox-native — export targets Roblox directly
- Visual in-browser editing after generation
- Free open beta with a monthly credit allowance
- Actively developed — ships improvements weekly
Worth knowing
- Credit budget ("Nilo Bits") gates heavy use
- No MCP/agent access — every asset is a manual session
- No bottom-center pivot or stud-dimension receipts, so placement is still manual
- Young product — features and limits are still moving
Receipts
What a studmill receipt looks like
Real studmill outputs — every delivery reports the measured triangle count, bounding box in studs, and texture state before you download anything.
"medieval fantasy sword with a blue and gold hilt set upright in a mossy stone"
style
low-poly
tris
1,350
bbox (studs)
1.8 × 3.6 × 1.7
"victorian street lamp post with a bright warm yellow lantern"
style
stylized-pbr
tris
3,855
bbox (studs)
1.4 × 3.6 × 1.4
"round glass magic potion bottle glowing pink with a cork"
style
low-poly
tris
4,446
bbox (studs)
2.7 × 3.6 × 2.7
FAQ
Frequently asked questions
Is studmill or Nilo better for Roblox Studio imports?
Both target Roblox. Studmill normalizes every asset before delivery — bottom-center pivot, stud-scale bounding box, triangle budget check — and ships a .zip that imports straight into Studio. Nilo exports to Roblox too, but you handle final scaling and pivot placement yourself.
Does Nilo have an MCP server?
Not at the time of writing. Studmill ships a remote MCP server, so Claude Code, Cursor or Windsurf can call generate_asset and validate_roblox directly from your project. Check Nilo's site for the current state.
Which one enforces the Roblox triangle limit?
Roblox MeshParts cap at 21,000 triangles. Studmill targets ≤10,000 by default and warns when a generation exceeds the budget. Nilo exposes a configurable triangle cap with a 10k default. Both can produce in-budget meshes; studmill reports the measured count on every delivery.
How much does each cost?
Studmill has a free tier (3 generations/day) and flat plans at $12/mo (Pro) and $39/mo (Studio). Nilo is in free open beta with a monthly credit allowance ("Nilo Bits"); paid details may change as it matures.
Facts about third-party tools last verified 2026-09-05 from their public pages — pricing and features change often.
Generate a Roblox-ready prop now
Free tier, no credit card. Every asset ships with its compliance receipt.