studmill vs Nilo

Studmill vs Nilo for Roblox props

Both tools are built for Roblox creators. We compare triangle budgets, Studio import, receipts and agent access so you can pick in two minutes.

Verdict

Nilo is the only other serious Roblox-native generator, and it's good. The difference is workflow: Nilo is a destination you visit; studmill is a pipeline that verifies every asset (tris, studs, pivot, maps) and hands your coding agent the same tools. If you build in Roblox Studio daily or drive work through Claude Code or Cursor, studmill fits the loop better. If you want a visual editor and don't mind doing the final placement math yourself, Nilo is a solid pick.

Choose studmill if…

  • You want a compliance receipt — triangle count, stud dimensions, pivot and maps — before you import
  • You work from Claude Code, Cursor or any MCP client and want assets without leaving the editor
  • You ship many small props and care about predictable ≤10k-triangle output
  • You want a plain Studio-ready .zip (OBJ + MTL + texture) with a bottom-center pivot

Choose Nilo if…

  • You want to tweak assets visually in the browser after generating
  • You're happy doing final scaling and pivot cleanup yourself
  • You prefer a free open beta credit budget over a flat free tier

Side by side

Feature comparison

FeaturestudmillNilo
Built for Roblox firstYes — studs, pivots and Studio import are the product
Yes — Roblox-native, browser-based, one-click Roblox export
Compliance receipt with every assetYes — tris, bbox in studs, maps, pivot checked before delivery
Partial — configurable triangle cap, no full per-asset compliance report
Triangle budget enforced≤10,000 target, warnings when a run exceeds it
Configurable triangle cap, 10k default
Dimensions reported in studsYes — bounding box measured per asset
Partial
Bottom-center pivot normalizedYes — drops into place at the origin
No — you re-pivot manually
One-click Studio bundleYes — .zip with OBJ + MTL + extracted texture
No — GLB/FBX into Blender first
GLB downloadYes
Yes
MCP server for Claude Code / CursorYes — generate and validate from your agent
No public MCP server yet
Free tier3 generations/day, no card
Free open beta with a monthly credit allowance ("Nilo Bits")
Paid plansPro $12/mo · Studio $39/mo
Free open beta with a monthly credit allowance ("Nilo Bits")

About Nilo

nilo.ai

Roblox-native AI asset studio (open beta)

Best for: Roblox creators who want a visual, in-browser editor and don't mind a credit budget

What it does well

  • Genuinely Roblox-native — export targets Roblox directly
  • Visual in-browser editing after generation
  • Free open beta with a monthly credit allowance
  • Actively developed — ships improvements weekly

Worth knowing

  • Credit budget ("Nilo Bits") gates heavy use
  • No MCP/agent access — every asset is a manual session
  • No bottom-center pivot or stud-dimension receipts, so placement is still manual
  • Young product — features and limits are still moving

Receipts

What a studmill receipt looks like

Real studmill outputs — every delivery reports the measured triangle count, bounding box in studs, and texture state before you download anything.

"medieval fantasy sword with a blue and gold hilt set upright in a mossy stone"

style

low-poly

tris

1,350

bbox (studs)

1.8 × 3.6 × 1.7

"victorian street lamp post with a bright warm yellow lantern"

style

stylized-pbr

tris

3,855

bbox (studs)

1.4 × 3.6 × 1.4

"round glass magic potion bottle glowing pink with a cork"

style

low-poly

tris

4,446

bbox (studs)

2.7 × 3.6 × 2.7

FAQ

Frequently asked questions

Is studmill or Nilo better for Roblox Studio imports?

Both target Roblox. Studmill normalizes every asset before delivery — bottom-center pivot, stud-scale bounding box, triangle budget check — and ships a .zip that imports straight into Studio. Nilo exports to Roblox too, but you handle final scaling and pivot placement yourself.

Does Nilo have an MCP server?

Not at the time of writing. Studmill ships a remote MCP server, so Claude Code, Cursor or Windsurf can call generate_asset and validate_roblox directly from your project. Check Nilo's site for the current state.

Which one enforces the Roblox triangle limit?

Roblox MeshParts cap at 21,000 triangles. Studmill targets ≤10,000 by default and warns when a generation exceeds the budget. Nilo exposes a configurable triangle cap with a 10k default. Both can produce in-budget meshes; studmill reports the measured count on every delivery.

How much does each cost?

Studmill has a free tier (3 generations/day) and flat plans at $12/mo (Pro) and $39/mo (Studio). Nilo is in free open beta with a monthly credit allowance ("Nilo Bits"); paid details may change as it matures.

Facts about third-party tools last verified 2026-09-05 from their public pages — pricing and features change often.

Generate a Roblox-ready prop now

Free tier, no credit card. Every asset ships with its compliance receipt.