What Roblox actually requires
- You hold the rights to what you upload. An AI tool does not launder someone else's IP. If the prompt or the output reproduces a branded character, a trademarked design or a copyrighted asset, that is on you exactly as if you had modeled it by hand.
- Community Rules apply unchanged. AI-generated assets go through the same moderation as everything else. An asset that would be removed if hand-made is removed if generated.
- Marketplace rules if you sell. Selling generated assets follows the same creator and marketplace requirements as any upload, including rights attestation. Roblox revises these policies regularly.
The practical checklist before uploading
- 1.Confirm the design is original or licensed. 'In the style of' is generally fine; a recognizable character or logo is not.
- 2.Run the technical checks. Moderation is not the only gate. Triangle budget, stud scale and pivot placement decide whether the asset is usable at all. The Mesh Checker covers all three in one drop.
- 3.Keep your generation records. A prompt history and the original output files are your rights evidence if a claim ever arrives.
Where studmill fits
studmill generates props from your prompts and ships every asset with a compliance receipt: measured triangle count, stud dimensions, pivot placement and map checks. The receipt cannot prove rights, only you can. It does prove the asset meets Roblox's technical spec before you spend an upload slot on it.
Prompt in, Studio-ready prop out. Every asset ships with its compliance receipt.
Numbers verified against Roblox Studio behavior and the studmill import pipeline as of Sep 14, 2026. Roblox changes limits and policies; the official docs win.