Roblox model imports 100x too big (or microscopic)

Updated Sep 14, 2026

The crate is the size of a house, or the sword needs a microscope. Almost every import-scale disaster is a unit mismatch between your 3D tool and Roblox, and the FBX exporter causes most of them.

The one number you need

1 stud = 0.28 meters. That is the entire conversion. One meter is about 3.57 studs. Size your model in meters, divide by 0.28, and you know the stud dimensions Studio will show.

ReferenceStudsMeters
Baseplate grid square4 × 41.12 × 1.12
Minifig character~5 tall~1.4
Door~4 × 7~1.1 × 2.0
Crate prop2 – 40.56 – 1.12
Player vehicle~14 – 20 long~4 – 5.6

Doing the math by hand gets old. The Studs Converter converts studs, meters, centimeters, feet and inches both ways.

Why FBX imports 100x too big

FBX stores units internally as centimeters. Blender works in meters. When the exporter's unit handling is off (Apply Unit disabled, or a scene unit scale that disagrees), Studio reads the raw numbers and the mesh arrives 100x larger. The reverse mistake, exporting at 0.01 scale, produces meshes under 0.02 studs: technically present, effectively invisible.

OBJ files carry no unit information at all; the importer guesses. If scale matters to you, export GLB. glTF is unambiguously meters.

Blender export checklist

  1. 1.Model at real-world size. Check the Dimensions readout in the N-panel: a 2 m door should say 2.0 m, not 200.
  2. 2.Apply all transforms (Ctrl+A → All Transforms). Unapplied scale is the classic source of surprises after export.
  3. 3.In the FBX export panel, enable Apply Unit and use Scale 1.00. Or skip FBX and export GLB.
  4. 4.Convert your target size to studs first: meters ÷ 0.28. A 0.6 m crate becomes about 2.1 studs.
  5. 5.After import, check the MeshPart Size property. It reads in studs and should match your plan within rounding.

Verify before you import

The Mesh Checker reports bounds in studs and flags export-scale mistakes automatically: anything over 1024 studs or under 0.02 studs gets a scale warning before the file ever reaches Studio.

Resizes any GLB or OBJ to the exact size you need in studs and returns a Studio-ready ZIP.

Open the Scale Fixer

Numbers verified against Roblox Studio behavior and the studmill import pipeline as of Sep 14, 2026. Roblox changes limits and policies; the official docs win.

FAQ

Frequently asked questions

How many studs is a meter in Roblox?

About 3.57. One stud equals 0.28 meters, so divide meters by 0.28 to get studs.

Why is my Blender model 100x too big in Roblox?

An FBX unit mismatch. FBX stores centimeters, Blender exports meters, and Studio reads the raw numbers. Enable Apply Unit in the FBX exporter, or export GLB instead, which is meters by definition.

Can I just resize the mesh after import?

You can, with the Scale tool, but scaling a MeshPart in Studio is uniform and often arrives together with a wrong pivot. Fixing the file is cleaner: the free Scale Fixer takes any GLB or OBJ, resizes it to the exact size you type in studs and returns a Studio ZIP with a bottom-center pivot.

My model imported microscopic and I cannot see it

Check the Size property: dimensions under 0.02 studs are effectively invisible. That is the same unit bug in reverse, usually an export at 0.01 scale. Re-export with the checklist above.

Related guides

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